- Asgard
3. Asgard
[The Bifrost Bridge]
[Upon a mountain in the middle of the universe, high above the world of man, rises the abode of gods. The shining halls of the gods circle in the sky like the stars and the twelve signs of the zodiac. Only those who are brave and pure of heart will be brought up in the air to the palaces of Asgard. They will ride upon the rainbow and fight side by side with the gods on the end of days.]
Riding on the rainbow and they'll pass the gate of Heimdal.
Open up Gladheim and the Walhall!
- Helheim
10. Helheim
Hel, the goddess of death is also the goddess of fulfilment.
Her name means both "hole" and "whole" and she governs not
only death but also the process of birth and rebirth. Hel
was hurled down to the world of ice in the beginning of time
and there she created nine dark worlds. The bright god Balder
and the power of the sun descend into her misty realm, but in
- Jotunheim
4. Jotunheim
[Call of Jotunheim]
[Somewhere behind the border of the known world you may hear the drumming and the heavy steps of the giants. They are born out of the primeval forces of nature and descend from the time when not even the gods were born. Their brutal power is only surpassed by their wisdom, since the old age of the giants have made them see what neither gods nor men ever will.]
Jotunheim, Call the Giants
of Chaos, all the wolves of
- Ljusalfheim
6. Ljusalfheim
The shining ones, the elves and the fairies, are beings of
enchanting beauty. They act as a thought or a fantasy and
it could be easy for you to be lead astray by their splendid
light. You may be lifted on their wings to the highest of
skies, but beware...in the next moment they may let you fall.
- Midgard
2. Midgard
[Old Midgard]
[In the middle of the universe you will find the world of man. Some say that Midgard bears the most beautiful leaves on the worldtree Yggdrasil, but the world of man is a very fragile world and it is under a permanent threat. The sophisticated balance between polarities which is the fundament of Midgard, could easily be disturbed. If that would happen the forces of chaos will inundate the earth and the end will be the only future for mankind.]
Behind the depth, before the height,
surrounded by the serpent Jormundgand,
- Muspelheim
7. Muspelheim
From the south comes the forces of chaos and destruction. The ultimate
heat from the world of Muspel will very soon burn the world and turn
it into ashes. The firegiant Surt rides with his hords to meet the gods
in the final battle of Ragnarok. But the whell of fate will turn once
again and from the ash a new world will rise.
- Nifelheim
8. Nifelheim
The world of ice in the distant north is a very mysterious place.
Among its fog and inside its ice, the seed of life is buried. When
the heat of Muspel turn the ice of Nifel into a stream of water,
the creation begins to take place. Even though the frozen water of
Nifel conceal a spark of life, this is first of all a place of death
and the world fear the lethal strength of the icegiants who
- Schwarzalbenheim
5. Schwarzalbenheim
The dwarves and the black elves live below the ground and in
stumps and stones. Among all creatures in the universe they
are the foremost blacksmiths. Deep down in the underworld they
forge the treasures of gods. They use the metals from the
veins of earth to create the most precious things. It has been
said that this folk may be able to teach you the secret of
- Vanaheim
9. Vanaheim
There are two races of gods. The Vanir-gods of Vanaheim belong to an
old stock of gods, maybe even older than the Asir. They live on fertile
fields and near the sea. They are known for their power over life and
happiness and the seed is their symbol. The lord and lady, Frej and
Freja, are the rulers of Vanaheim and they are united in the sacred
marriage which brings life to the arable and pasture lands. Not known